Aims & Scope
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Science and Technology Program:
The field is highly interdisciplinary, combining work in disciplines such as signal processing, computer vision, computer graphics, user interfaces, human factors, wearable computing, mobile computing, computer networks, displays, and sensors. The growing interest in MR/AR applications is creating new challenges for research in all of these areas.
We invite papers, posters, workshops, tutorials submissions in the general field of Mixed and Augmented Reality.
Topics of interest include, but are not limited to, MR/AR aspects of:
- Sensors
- Acquisition of 3D scene descriptions
- Calibration methods
- Position and orientation tracking technology
- Sensor fusion
- Vision-based registration and tracking
- Information presentation
- Aural, haptic and olfactory augmentation
- Display and view management
- Mediated and diminished reality
- Object overlay and spatial layout techniques
- Photo-realistic rendering
- Real-time rendering
- User interaction
- Collaborative MR/AR
- Interaction techniques for MR/AR
- Multi-modal input and output
- System architecture
- Display hardware
- Distributed and collaborative MR/AR
- Performance issues [real-time approaches]
- Wearable and mobile computing
- Online services and MR/AR
- Human factors
- Acceptance of MR/AR technology
- Social implications
- Usability studies and experiments
- MR/AR ApplicationsMR/AR for Architecture
- MR/AR for art, cultural heritage, or education and training
- MR/AR for entertainment
- industrial and military MR/AR applications
- medical MR/AR applications
- personal MR/AR information systems
Arts, Media & Humanities Program:
Topics of interest include, but are not limited to, case studies, deployments, prototypes, and evaluations of Mixed and Augmented Reality in:
- Art, Media art, Performing Arts
- Case studies
- Installations
- Interactivity and interaction
- Interdisciplinary collaboration
- Application of media theory
- Art History & Theory
- Mobile artistic
- Mobile media practice
- Contemporary Art Practice
- Performance studies
- Digital media studies
- Dedicated Software and tools
- Ecological Interventions / Sustainability
- Tactical media
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Architecture, Urban design, Cultural Heritage
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Case Studies
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Practice and Methods
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Theory and Philosophy
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Evaluation
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Dedicated Software and Tools
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Collaboration
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Design Concept
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Architecture
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Urban Design
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Landscape design
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Cultural Heritage
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Aesthetics
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Conceptual Design
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Practice-Based Research
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Theory and Methodology
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Collaboration/Computer-Supported Design
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Interaction and Interactivity
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Museums
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Tour and Visits
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Tourism
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Entertainment, Game Design
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Case Studies
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Practice and Methods
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Theory and Philosophy
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Evaluation
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Dedicated Software and Tools
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Collaboration
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Design Concept
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User-centred design
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interaction design
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Game
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Toys
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Robots
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narrative and storytelling
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cross-reality game
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Alternate Reality game
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educational game
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game production
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game design
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experience design
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Tangible Interface
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Affective interface
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Social Media, Transhumanism
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Case Studies
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Practice and Methods
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Theory and Philosophy
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Evaluation
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Dedicated Software and Tools
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Collaboration
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Metaverse, dual reality, cross-reality
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social media
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Collaborative Media
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Mobile Application
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Conceptual Framework
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Interdisciplinary Collaboration
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Design Research/ Product Design
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Case Studies
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Practice and Methods
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Theory and Philosophy
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Evaluation
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Dedicated Software and Tools
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Media Design, Advertising, Marketing and Production
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Case Studies
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Practice and Methods
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Theory and Philosophy
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Evaluation
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Dedicated Software and Tools
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interaction design
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Advertising
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Mobile Advertising
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Publishing
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Marketing
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Mass media
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Market Analysis
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Commercialization
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Mobile Application
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Read more:
CFP_ISMAR_2011.pdf